THE GAME

Flames of Freedom: 1821 is a 3D side-scrolling action platformer with roguelite progression, set in a fantasy interpretation of the Greek Revolution of 1821.

Fight through handcrafted environments, master precise traversal and build each attempt as the struggle grows from scattered resistance into Revolution.

The Revolution begins in fire. Villages burn, roads are controlled and resistance is scattered. Fighters, priests, women and ordinary people rise in different ways against oppression.

History and myth meet in a world shaped by Orthodox imagery, Ancient Greek memory and the supernatural. The game does not recreate history literally; it transforms 1821 into a mythic struggle between freedom and oppression.

A person may fall, The Flame of Freedom endures

ACTION

Attack, reposition and dodge through fast real-time encounters. Every Champion uses a Primary Attack, Secondary Attack and two cooldown-based Specials. Combat rewards timing, movement, enemy reading and pressure, not parries, stamina or mana management.

PLATFORMING

Run, jump, roll and climb through handcrafted side-scrolling environments built around movement, verticality and route reading.

Flames are the heart of progression. Enemies award them as you fight, but unspent Flames remain at risk until you turn survival into progress at the Ashen Sanctuary.

Permanent unlocks expand what can appear in future runs. Temporary weapons, upgrades, Specials and Relics shape the journey you are currently fighting through and are lost when that journey ends.

WALL OF ASH

See what you have accomplished across your journeys

FLAME SHRINE

Recover, continue the current journey or choose a Champion before beginning a new one

FORGE OF EMBERS

Unlock new possibilities, strengthen current equipment and configure your Anathemas

Begin in Chapter I. Survive and reach the Ashen Sanctuary to recover, spend Flames and prepare for what comes next. Die and the current journey ends, but the progression you secured survives into the next attempt.

Every attempt develops differently. Permanent progression expands the possibilities; what you find and choose during the run determines the build you carry forward.

WEAPONS

Primary and Secondary weapons define how you attack. Unlock new side grades permanently, then discover and choose them during future runs.

SPECIALS

Equip up to two active abilities during a run. Specials are powerful tools governed by cooldowns and are lost when the journey ends.

ANATHEMAS

Choose up to three passive modifiers at the Sanctuary to deliberately shape your build and Champion strengths.

RELICS

Discover temporary advantages during exploration. Relics remain with you while the run survives and disappear when it ends.

The three Champions share the same core controls, but each approaches combat from a different mechanical philosophy.

THE EVZONE

Fast, direct and aggressive. The Evzone fights with the Palla and Pistol, maintaining close-range pressure while using his sidearm to control distance and keep the attack flowing.

THE PRIEST

Slower and heavier, with greater reach, impact and survivability. The Priest uses a Holy Cross Staff and supernatural ranged attacks to control where enemies can fight and reclaim space when surrounded.

THE NOBLE

The fastest and most fragile Champion. Twin Daggers, Bombs and strong Burn, Poison and Freeze synergies reward speed, preparation and exploiting the states she creates on the battlefield.

PLAY ON STEAM®