DEVELOPMENT
EARLY ACCESS – ACTIVE DEVELOPMENT

Flames of Freedom: 1821 is available now in Early Access and continues to grow toward its full five-Chapter base-game campaign.
The current build already delivers the opening chapters and the Evzone. New stages, Champions and progression systems are being developed, integrated and refined as production continues.
PLAYABLE NOW
The current Early Access build contains the opening of the Revolution and the first playable Champion.

The Evzone
The Evzone is the current playable Champion, combining quick movement with aggressive close-range swordplay.

The Burning Village
The journey begins in a village consumed by violence and fire. Survive, learn the foundations of combat and traversal, and reach the monastery.

The Monastery of Shadows
Resistance deepens and the supernatural begins to surface. The Chapter is playable through to the Abbot of Ash, whose full boss encounter is still in development.
IN PRODUCTION
The Siege of Kalamata

The environment and boss are complete. Enemy and loot population are the next major steps before the Chapter is ready for play.
The Mountain of Ghosts

Environment production is underway as the campaign moves deeper into the supernatural and mythic side of the world.

The Priest
The second Champion is in production. His character model is complete and animation development is underway. His gameplay is built around reach, impact, area control and survivability.

The Noble
The third Champion’s gameplay and narrative identity are established. Her full production follows later in the base-game development.
THE ROAD AHEAD
The base game is being built as a five-Chapter campaign that carries the struggle from isolated resistance to open Revolution.

Chapter I
The Burning Village – PLAYABLE
Chapter II
The Monastery of Shadows – PLAYABLE
Chapter III
The Siege of Kalamata – IN PRODUCTION
Chapter IV
The Mountain of Ghosts – IN PRODUCTION
Chapter V
The Rebel Harbor – NEXT IN PRODUCTION

Across those Chapters, the campaign expands from survival and resistance into organized uprising, mythic confrontation and a final push toward the sea.
SYSTEMS IN DEVELOPMENT
Every attempt develops differently. Permanent progression expands the possibilities; what you find and choose during the run determines the build you carry forward.

ASHEN SANCTUARY
The Sanctuary connects every successful Chapter and every failed run, handling recovery, Champion selection, progression and preparation for the next journey.
PROGRESSION
Permanent unlocks expand future possibilities, while weapons, Specials, Relics and current-run upgrades shape the journey that is happening now.
THREE CHAMPIONS
Evzone, Priest and Noble share the same core controls but are being built around three distinct combat identities: Pressure, Space and Manipulation.
LOOT & REWARDS
Combat earns Flames, exploration creates randomized build opportunities and bosses provide major rewards. These systems are being integrated and tuned for clarity, replayability and meaningful choices.
BUILT IN EARLY ACCESS
Early Access lets us develop Flames of Freedom: 1821 around a playable foundation while we continue building the remaining Chapters, Champions and progression systems.

The goal is focused: complete and polish the five-Chapter base game, strengthen the three distinct playstyles and refine the systems that make every new journey worth attempting.